Nov 25, 2007, 01:35 PM // 13:35
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#481
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Pretty much everything in prophecies was doable with henchmen, even sorrows quests. With exception of elite stuff like fow/uw and some titan quests, of course that was only because henches were not avaiable or simply not up the task.
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Nov 25, 2007, 05:08 PM // 17:08
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#482
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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To the OP's question: Why have 25 heros to use 3 at a time?
To have choice of variety and some storage place free.
Different looks and different build combos which include runes/insignias.
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Nov 25, 2007, 06:15 PM // 18:15
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#483
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Ascalonian Squire
Join Date: Aug 2005
Guild: Lore of Mythos
Profession: D/
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They shouldn't have added heroes in the first place, imo. Instead buff hench or so with advanced controls
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Nov 25, 2007, 06:28 PM // 18:28
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#484
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Krytan Explorer
Join Date: Apr 2006
Location: Belgium
Guild: none.
Profession: Me/
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Quote:
Originally Posted by WarlordGrievous
They shouldn't have added heroes in the first place, imo. Instead buff hench or so with advanced controls
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i disagree, i like playing my own builds so i can trust them at least on the builds.
so maybe heroes with advanced controls.
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Nov 25, 2007, 07:00 PM // 19:00
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#485
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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I never understood that either. Why have 25 and can only use 3 was kind of awkward. They probably should have gave us less heroes because each hero can do multiple builds.
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Nov 25, 2007, 07:09 PM // 19:09
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#486
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Emo Goth Italics
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Quote:
Originally Posted by Buster
I never understood that either. Why have 25 and can only use 3 was kind of awkward. They probably should have gave us less heroes because each hero can do multiple builds.
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including the fact you can salvage them without loss of other runes or anything.
mind you....heroes = more storage,but for runes/weapons/offhands
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Nov 25, 2007, 10:43 PM // 22:43
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#487
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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Quote:
Originally Posted by Mineria
To the OP's question: Why have 25 heros to use 3 at a time?
To have choice of variety and some storage place free.
Different looks and different build combos which include runes/insignias.
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Quote:
i disagree, i like playing my own builds so i can trust them at least on the builds.
so maybe heroes with advanced controls.
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Wonder why you don't play WoW then...
Really, I find some of the "other people suck but not me posts" laughable.
Or maybe the correct word is sad.
Everytime I see such a message on the board, it makes me remember those onyxia/blackwing lair raid leader sound clips on the net.
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Nov 26, 2007, 12:24 AM // 00:24
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#488
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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I wish we could have a full party of heroes. I can see why this isn't the case but I'd still like it. Of course some may also say it's ANet's plan to make us get more PUG's.
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Nov 26, 2007, 01:20 AM // 01:20
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#489
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by Tender Wolf
I wish we could have a full party of heroes. I can see why this isn't the case but I'd still like it. Of course some may also say it's ANet's plan to make us get more PUG's.
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only if they made you choose between 3 heroes and zero additional henchmen or henchmen only.
since you can take 3 heroes plus fill out the full party with henchies.........NO FORCED PUG REQUIRED......it proves forced pug is not the object of the limit
general not aimed at you/your post
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Nov 26, 2007, 01:26 AM // 01:26
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#490
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Loviatar
only if they made you choose between 3 heroes and zero additional henchmen or henchmen only.
since you can take 3 heroes plus fill out the full party with henchies......... NO FORCED PUG REQUIRED......it proves forced pug is not the object of the limit
general not aimed at you/your post
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Why do you always talk in bold?
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Nov 26, 2007, 02:48 AM // 02:48
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#491
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Hall Hero
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Because he hung it out so much in Pre, so he assumes everyone is an idiot and has to emphasize each mainpoint??
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Nov 26, 2007, 04:58 AM // 04:58
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#492
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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And in fact he is wrong.
Your are foced to PUG in areas where you can not complete the mission with heros/hench. You might be able to with 7 heros, this is an option we would like.
One example of this is missions like Dunes of Despair where your party must split up to complete the bonus and mission at the same time. Flaging 3 heros rarely is sufficient to protect the ghost and if you leave the hench behind they just die or let the ghost die. Being able to flag say 4-5 heros there and take the remaining with you to kill the bosses and get the bonus would be far better than the current method of expoiting the corpses with /necro.
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Nov 26, 2007, 11:03 AM // 11:03
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#493
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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Quote:
Originally Posted by Crom The Pale
One example of this is missions like Dunes of Despair where your party must split up to complete the bonus and mission at the same time. Flaging 3 heros rarely is sufficient to protect the ghost and if you leave the hench behind they just die or let the ghost die. Being able to flag say 4-5 heros there and take the remaining with you to kill the bosses and get the bonus would be far better than the current method of expoiting the corpses with /necro.
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It is called bonus for a reason.
And as you wrote yourself it is still doable with h+h if you split the mission and bonus up by entering 2 times.
Every mission in GW can be completed with h+h. Just because you did not succeed yet, doesn't mean that you can't.
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Nov 26, 2007, 11:43 AM // 11:43
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#494
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Mineria
Every mission in GW can be completed with h+h. Just because you did not succeed yet, doesn't mean that you can't.
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Im sure every mission could also be completed with non max weapons, less than 8 skills etc etc.
You would be at a disadvantage for doing so however.
But it goes beyond that anyways. I would love to try out my own team builds, but since 4 bars are out of my control AND you have to adjust the other 4 to compensate for the henchies weakness you dont have the freedom to try new things out.
Thats the main reason why just updating the hench bars wouldnt work, because its still limited. You still have to build around the henchies.
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Nov 26, 2007, 11:55 AM // 11:55
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#496
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Ascalonian Squire
Join Date: Sep 2006
Guild: Guardians of Divinity
Profession: Mo/W
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Quote:
Originally Posted by Red Sonya
Nope they should leave it as it is so if people want to do the really hard hard mode areas they are going to have to group it with real live people.
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That is all I wanted to hear.
Wish more people would think that way.
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Nov 26, 2007, 12:44 PM // 12:44
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#497
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Red Sonya
Nope they should leave it as it is so if people want to do the really hard hard mode areas they are going to have to group it with real live people.
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That would be all fine and dandy had Anet not advertised GW as a game you could play solo. To try and cut people off who dont choose to PuG is stupid.
The fact that Anet added heroes shows that they support solo play and we would just like to see them continue with that by adding 7 heroes. The vast majority of people who would use 7 heroes already use h/h, so people who wish to PuG still can.
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Nov 26, 2007, 01:08 PM // 13:08
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#498
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Mineria
It is called bonus for a reason.
And as you wrote yourself it is still doable with h+h if you split the mission and bonus up by entering 2 times.
Every mission in GW can be completed with h+h. Just because you did not succeed yet, doesn't mean that you can't.
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Actually anyone with any sense knows you do the bonus for DoD using the necrotic trick because its alot easier then trying to keep the ghost alive while half your team runs off to kill the bosses.
How ever you cant do the necrotic trick using henches or heroes, because atleast one human has to remain on the other side to let you back in. That trick isnt do-able with just one human.
That only leaves (if you do it solo) the choice to flag 3 heroes at the ghost to keep him alive while the henches help you kill the bosses. While im sure its do-able, its not going to be very easy or fun.
4 utterly useless henches to help kill 3 relatively tough bosses who can be a right pain? I dunno about you, but id much rather have 3 heroes watching the ghost, while I have 4 heroes helping kill the bosses.
It just doesnt make sense to have heroes + henches in the same game anymore. You have antiquated AI working along side far superiour AI. The entire henching mechanism should have had an overhall when heroes were added to make them more similar.
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Nov 26, 2007, 01:24 PM // 13:24
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#499
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by freekedoutfish
It just doesnt make sense to have heroes + henches in the same game anymore. You have antiquated AI working along side far superiour AI. The entire henching mechanism should have had an overhall when heroes were added to make them more similar.
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That is a fantastic, fantastic point.
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Nov 26, 2007, 01:48 PM // 13:48
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#500
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Pre-Searing Cadet
Join Date: Nov 2007
Location: florida
Guild: Eternal Darkness X
Profession: Mo/E
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why not have an event where we can have 7 heros?
id love to see a 7 hero event every other month or something.
it would give everyone a chance to test out the 7 hero idea, give some people a chance to do that "impossible" quest because they cant find a pug group to do it.
ANET DO YOU HEAR ME! MAKE IT AN EVENT!!
lol
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